This update is quite delayed, as I temporarily loaned the build camera to someone. I got it back, here’s another update.
I ordered a custom bezel and marquee for the Quasicade from http://www.gameongrafix.com/ I had a mixed experience.
But by itself it doesn’t quite give you that “arcade machine” feel. It’s designed to be operated using a keyboard and mouse.
This is where the Front End comes in.
There are several options for front ends online:
I did quite a bit of testing with the various front ends, and I chose the one that I enjoyed best.
Hyperspin is highly customizable, from themes on each system, all the way down to custom themes at the game level.
Its user interface allows for control using only the arcade sticks and buttons, which gives it a more packaged feel.
Here are some examples of what can be done using Hyperspin themes and Emumovies snaps:
For further information about this front end, please visit:
For info about the game preview snaps:
For Emulation info visit the devs at:
The monitor support with the flat panel mount was installed to a 3/4 inch piece of plywood, and attached to the original CRT mounting bracket.
This weekend was tasked with mapping the controls from the I-Pac interface to the MAME emulator itself.
While MAME is able to emulate all of the major controllers, like Wheels, pedals, flight sticks, trackballs, spinners, and joysticks.
I’ve decided to build a 2 player fighter/shooter/scroller configuration.
One of the major flaws in using a widescreen monitor to play vertical classic games is the wasted screen space.
Typically MAME can run on fairly wimpy hardware.
I happened upon a salvageable HP DV9700 series entertainment laptop.
I think it’ll do nicely.
Here are some details:
|Processor||Intel(R) Core(TM)2 Duo CPU T5550 @ 1.83GHz|
|Memory||4GB DDR2 SDRAM|
|Hard Drive||250GB 7200RPM|
|Media||BluRay / DVD-RW+-|
|Video Memory||1024MB GDDR2|
|Video GPU||NVIDIA Corporation G86M [GeForce 8600M GS]|
This is well above the “required” specs of MAME.
I’ve installed Windows XP and stripped out all unnecessary drivers and programs. It boots in about 8 seconds.
I also plan on removing the on-board LCD screen to aid in cooling, as this machine will be inside the cabinet.
Relocation of the power switch will also be necessary, these projects will be documented later.
This cabinet was fairly massive, as it originally had a full size CRT in it. Arcade purists will say its the only way to go to get the “feel” of an arcade game.
This is the first post of many, I’m building a chronicle of a conversion of a 1994 Atari Primal Rage cabinet into a slimline Multi-Arcade Machine Emulator (MAME) cabinet.
A few months ago I took my old project, a restored 1977 Bally Eight Ball pinball machine to a collector and restorer downtown.
I traded him for various parts and pieces, and a full size slant-back cabinet with no monitor. As it sat, it was currently configured as a “Big Buck Huntin'” lightgun setup.
My buddy and I were woefully unprepared for how heavy the cabinet was. Alas, we stripped the gun from the unit and loaded it up.
Upon arriving in the shop and further inspection, I discovered it was originally born an Atari Primal Rage machine, built sometime in 1994.
This cabinet features a steeply slanted top-back section, making it ideal for a slimline cabinet, as the slant will allow for attic ceiling installation.
My studio is in my attic, so it’s final location plays a large part in the project.
The machine was in my dining room for the first few nights until I could clear space in the shop.
My wife was fairly unhappy about it being in the living room, and it did have a very interesting smell considering years of storage in bars/arcades.
I couldn’t resist tearing stickers off, and throwing an old PC on the tray and testing it.
Stand by for more build logs coming soon!
I’ll keep you posted.